Ian Livingston
Ian Livingston
Blizzard Entertainment
Bestätigte E-Mail-Adresse bei usask.ca
Titel
Zitiert von
Zitiert von
Jahr
Full-body motion-based game interaction for older adults
K Gerling, I Livingston, L Nacke, R Mandryk
Proceedings of the SIGCHI conference on human factors in computing systems …, 2012
3262012
PiNiZoRo: a GPS-based exercise game for families
KG Stanley, I Livingston, A Bandurka, R Kapiszka, RL Mandryk
Proceedings of the International Academic Conference on the Future of Game …, 2010
502010
How players value their characters in world of warcraft
IJ Livingston, C Gutwin, RL Mandryk, M Birk
Proceedings of the 17th ACM conference on Computer supported cooperative …, 2014
472014
Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations
IJ Livingston, RL Mandryk, KG Stanley
Proceedings of the International Academic Conference on the future of game …, 2010
312010
Influencing experience: the effects of reading game reviews on player experience
IJ Livingston, LE Nacke, RL Mandryk
International Conference on Entertainment Computing, 89-100, 2011
282011
Player experience: mixed methods and reporting results
V Zammitto, P Mirza-Babaei, I Livingston, M Kobayashi, LE Nacke
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 147-150, 2014
242014
Gemini: A pervasive accumulated context exergame
KG Stanley, IJ Livingston, A Bandurka, M Hashemian, RL Mandryk
International Conference on Entertainment Computing, 65-76, 2011
202011
The impact of negative game reviews and user comments on player experience
IJ Livingston, LE Nacke, RL Mandryk
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 25-29, 2011
172011
Lateral biases in lighting of abstract artwork
DA McDine, IJ Livingston, NA Thomas, LJ Elias
Laterality 16 (3), 268-279, 2011
162011
Character sharing in World of Warcraft
N Wong, A Tang, I Livingston, C Gutwin, R Mandryk
ECSCW 2009, 343-362, 2009
122009
Critic-Proofing: Robust Validation Through Data-Mining
IJ Livingston, LE Nacke, RL Mandryk
Fun and Games 2010 Workshop, 81-94, 2010
42010
Motion-Based Game Design for Older Adults
KM Gerling, IJ Livingston, LE Nacke, RL Mandryk
GRAND’12, 2012
12012
The critical effect: evaluating the effects and use of video game reviews
IJ Livingston
12011
Euclidean Voronoi Diagrams for Circles in a Circle
I Livingston
MONTREAL, QUEBEC, CANADA, Montreal, Quebec, Canada, 1-12, 0
1
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