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Mamta Shah
Mamta Shah
Senior Learning Scientist, Elsevier
Verified email at elsevier.com
Title
Cited by
Cited by
Year
The play curricular activity reflection discussion model for game-based learning
A Foster, M Shah
Journal of Research on Technology in Education 47 (2), 71-88, 2015
1032015
Principles for advancing game-based learning in teacher education
A Foster, M Shah
Journal of Digital Learning in Teacher Education 36 (2), 84-95, 2020
812020
Undertaking an ecological approach to advance game-based learning: A case study
M Shah, A Foster
Journal of Educational Technology & Society 17 (1), 29-41, 2014
722014
Developing and assessing teachers’ knowledge of game-based learning
M Shah, A Foster
Journal of Technology and Teacher Education 23 (2), 241-267, 2015
682015
Projective Reflection: Facilitating Learning as Identity Change Through Game-Based Learning
M Shah, A Foster, A Barany
Game-based learning: Theory, strategies and performance outcomes, 257-78, 2017
492017
Knew me and new me: Facilitating student identity exploration and learning through game integration
A Foster, M Shah
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8 …, 2016
442016
The ICCE framework: Framing learning experiences afforded by games
A Foster, M Shah
Journal of Educational Computing Research 51 (4), 369-395, 2015
362015
Game network analysis: For teaching with games
AN Foster, M Shah, M Duvall
Teacher education: Concepts, methodologies, tools, and applications, 371-403, 2016
302016
High school students’ role-playing for identity exploration: findings from virtual city planning
A Foster, M Shah, A Barany, H Talafian
Information and Learning Sciences 120 (9/10), 640-662, 2019
262019
Designing a game-based learning course: K-12 integration and pedagogical model
A Foster, J Katz-Buonincontro, M Shah
Society for Information Technology & Teacher Education International …, 2011
212011
PCaRD: A model for teachers to integrate games in their classrooms
A Foster, M Shah
Society for Information Technology & Teacher Education International …, 2012
182012
NCLEX-RN readiness: HESI Exit Exam validity and nursing program policies
M Shah, B Fuller, C Gouveia, CL Mee, RS Baker, MOZ San Pedro
Journal of Professional Nursing 39, 131-138, 2022
162022
The inquiry, communication, construction and expression (ICCE) framework for understanding learning experiences in games
M Shah, A Foster
International Journal of Virtual and Personal Learning Environments (IJVPLE …, 2014
152014
Framing and studying learning and identity in virtual learning environments: Introduction to the special issue
A Foster, M Shah
The Journal of Experimental Education 89 (3), 445-449, 2021
132021
Pre-service teacher education in game-based learning: Cultivating knowledge and skills for integrating digital games in K-12 classrooms
M Shah
Drexel University, 2015
132015
Facilitating and interpreting high school students’ identity exploration trajectories in STEM
M Shah, A Foster, H Talafian, A Barany, ME Petrovich Jr
The Journal of Experimental Education 89 (3), 541-559, 2021
122021
Examining Game Design Features for Identity Exploration and Change
A Foster, M Shah
Journal of Computers in Mathematics and Science Teaching 35 (4), 369-384, 2016
112016
PCaRD: Integrating games into classrooms
A Foster, M Shah
Proceedings of the 5th European Conference on Games Based Learning, 183-194, 2011
112011
Modeling educator use of virtual reality simulations in nursing education using epistemic network analysis
M Shah, A Siebert-Evenstone, B Eagan, R Holthaus
2021 7th International Conference of the Immersive Learning Research Network …, 2021
102021
The technological pedagogical content knowledge (TPACK) framework: Lineages of the first ten years of research: Part 1
A Kessler, M Phillips, M Koehler, P Mishra, J Rosenberg, ...
Society for Information Technology & Teacher Education International …, 2017
102017
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