Tammy Jih-Hsuan Lin
Tammy Jih-Hsuan Lin
Distinguished Professor at College of Communication in National ChengChi University
Verified email at
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Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games
W Peng, JH Lin, J Crouse
Cyberpsychology, Behavior, and Social Networking 14 (11), 681-688, 2011
Using active video games for physical activity promotion: a systematic review of the current state of research
W Peng, JC Crouse, JH Lin
Health education & behavior 40 (2), 171-192, 2013
Need satisfaction supportive game features as motivational determinants: An experimental study of a self-determination theory guided exergame
W Peng, JH Lin, KA Pfeiffer, B Winn
Media Psychology 15 (2), 175-196, 2012
Social networking and adjustments among international students
JH Lin, W Peng, M Kim, SY Kim, R LaRose
New media & society 14 (3), 421-440, 2012
Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game
Computers in Human Behavior 72, 350-361, 2017
Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes
JH Lin
Computers in Human Behavior 29 (3), 535-543, 2013
Need for relatedness: A self-determination approach to examining attachment styles, Facebook use, and psychological well-being
JH Lin
Asian Journal of Communication 26 (2), 153-173, 2016
Identification matters: A moderated mediation model of media interactivity, character identification, and video game violence on aggression
JH Lin
Journal of Communication 63 (4), 682-702, 2013
The role of attachment style in Facebook use and social capital: Evidence from university students and a national sample
JH Lin
Cyberpsychology, Behavior, and Social Networking 18 (3), 173-180, 2015
“Just Dance”: the effects of exergame feedback and controller use on physical activity and psychological outcomes
JH Lin
Games for health journal 4 (3), 183-189, 2015
So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game
JHT Lin, DY Wu, CC Tao
New Media & Society 20 (9), 3223-3242, 2018
What predicts selective avoidance on social media? A study of political unfriending in Hong Kong and Taiwan
MM Skoric, Q Zhu, JHT Lin
American Behavioral Scientist 62 (8), 1097-1115, 2018
Differential gains in SNSs: Effects of active vs. passive Facebook political participation on offline political participation and voting behavior among first-time and …
JH Lin
Asian Journal of Communication 26 (3), 278-297, 2016
Setting the digital stage: Defining game streaming as an entertainment experience
JHT Lin, N Bowman, SF Lin, YS Chen
Entertainment Computing 31, 100309, 2019
A pilot randomized, controlled trial of an active video game physical activity intervention.
W Peng, KA Pfeiffer, B Winn, JH Lin, D Suton
Health Psychology 34 (S), 1229, 2015
The contributions of perceived graphic and enactive realism to enjoyment and engagement in active video games
JH Lin, W Peng
International Journal of Technology and Human Interaction (IJTHI) 11 (3), 1-16, 2015
The common player-avatar interaction scale (cPAX): Expansion and cross-language validation
J Banks, ND Bowman, JHT Lin, D Pietschmann, JA Wasserman
International Journal of Human-Computer Studies 129, 64-73, 2019
Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being
Journal of Computer-Mediated Communication 24 (3), 90-107, 2019
Ways of seeing matter: the impact of a naturally mapped perceptual system on the persuasive effects of immersive virtual reality advertising
DY Wu, JHT Lin
Communication Research Reports 35 (5), 434-444, 2018
Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help
JHT Lin, DY Wu
Journalism & Mass Communication Quarterly 97 (1), 30-51, 2020
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