Experience with an industry-driven capstone course on game programming I Parberry, T Roden, MB Kazemzadeh ACM SIGCSE Bulletin 37 (1), 91-95, 2005 | 126 | 2005 |
The art and science of game programming I Parberry, MB Kazemzadeh, T Roden ACM SIGCSE Bulletin 38 (1), 510-514, 2006 | 78 | 2006 |
From artistry to automation: A structured methodology for procedural content creation T Roden, I Parberry International Conference on Entertainment Computing, 151-156, 2004 | 52 | 2004 |
Designing a narrative-based audio only 3D game engine T Roden, I Parberry Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005 | 30 | 2005 |
Toward mobile entertainment: A paradigm for narrative-based audio only games TE Roden, I Parberry, D Ducrest Science of Computer Programming 67 (1), 76-90, 2007 | 22 | 2007 |
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware T Roden, I Parberry Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005 | 20 | 2005 |
Procedural generation of stylized 2d maps M Prachyabrued, TE Roden, RG Benton Proceedings of the international conference on Advances in computer …, 2007 | 18 | 2007 |
Growing a computer science program with a focus on game development TE Roden, R LeGrand Proceeding of the 44th ACM technical symposium on Computer science education …, 2013 | 16 | 2013 |
Development of a smart insole tracking system for physical therapy and athletics TE Roden, R LeGrand, R Fernandez, J Brown, JE Deaton, J Ross Proceedings of the 7th International Conference on PErvasive Technologies …, 2014 | 14 | 2014 |
Challenges and opportunities in the design of game programming classes for a traditional computer science curriculum I Parberry, M Kazemzadeh, T Roden, J Nunn, J Scheinberg, E Carson, ... Journal of game design and development education, 2010 | 14 | 2010 |
Procedural level generation T Roden, I Parberry Game Programming Gems 5, 579-588, 2005 | 10 | 2005 |
Portholes and planes: faster dynamic evaluation of potentially visible sets T Roden, I Parberry Computers in Entertainment (CIE) 3 (2), 3-3, 2005 | 7 | 2005 |
Benefits of an introductory course in computer game development TE Roden Computer Science & Education (ICCSE), 2014 9th International Conference on …, 2014 | 6 | 2014 |
Educating game programmers TE Roden, J Etheredge Message from the Program Committee Chair, 80, 2007 | 5 | 2007 |
Adding handheld game programming to a computer science curriculum H Boudreaux, J Etheredge, T Roden Proceedings of the 3rd international conference on Game development in …, 2008 | 4 | 2008 |
Nonmanipulable collective decision-making for games R LeGrand, T Roden, RK Cytron Algorithmic and Architectural Gaming Design: Implementation and Development …, 2012 | 1 | 2012 |
Positive Experiences with an Online Introductory Course in Computer Game Development TE Roden International Conference on Computer Science Education Innovation …, 2017 | | 2017 |
Experiences teaching a course in Android game development. TE Roden, R LeGrand FDG, 2014 | | 2014 |
A Foundation for Growth: An Introductory Course in Computer Game Development TE Roden, R LeGrand | | 2013 |
Procedural content creation and technologies for 3d graphics applications and games TE Roden University of North Texas, 2005 | | 2005 |