Timothy Roden
Cited by
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Experience with an industry-driven capstone course on game programming
I Parberry, T Roden, MB Kazemzadeh
ACM SIGCSE Bulletin 37 (1), 91-95, 2005
The art and science of game programming
I Parberry, MB Kazemzadeh, T Roden
ACM SIGCSE Bulletin 38 (1), 510-514, 2006
From artistry to automation: A structured methodology for procedural content creation
T Roden, I Parberry
International Conference on Entertainment Computing, 151-156, 2004
Designing a narrative-based audio only 3D game engine
T Roden, I Parberry
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
Toward mobile entertainment: A paradigm for narrative-based audio only games
TE Roden, I Parberry, D Ducrest
Science of Computer Programming 67 (1), 76-90, 2007
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware
T Roden, I Parberry
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
Procedural generation of stylized 2d maps
M Prachyabrued, TE Roden, RG Benton
Proceedings of the international conference on Advances in computer …, 2007
Growing a computer science program with a focus on game development
TE Roden, R LeGrand
Proceeding of the 44th ACM technical symposium on Computer science education …, 2013
Development of a smart insole tracking system for physical therapy and athletics
TE Roden, R LeGrand, R Fernandez, J Brown, JE Deaton, J Ross
Proceedings of the 7th International Conference on PErvasive Technologies …, 2014
Challenges and opportunities in the design of game programming classes for a traditional computer science curriculum
I Parberry, M Kazemzadeh, T Roden, J Nunn, J Scheinberg, E Carson, ...
Journal of game design and development education, 2010
Procedural level generation
T Roden, I Parberry
Game Programming Gems 5, 579-588, 2005
Portholes and planes: faster dynamic evaluation of potentially visible sets
T Roden, I Parberry
Computers in Entertainment (CIE) 3 (2), 3-3, 2005
Benefits of an introductory course in computer game development
TE Roden
Computer Science & Education (ICCSE), 2014 9th International Conference on …, 2014
Educating game programmers
TE Roden, J Etheredge
Message from the Program Committee Chair, 80, 2007
Adding handheld game programming to a computer science curriculum
H Boudreaux, J Etheredge, T Roden
Proceedings of the 3rd international conference on Game development in …, 2008
Nonmanipulable collective decision-making for games
R LeGrand, T Roden, RK Cytron
Algorithmic and Architectural Gaming Design: Implementation and Development …, 2012
Positive Experiences with an Online Introductory Course in Computer Game Development
TE Roden
International Conference on Computer Science Education Innovation …, 2017
Experiences teaching a course in Android game development.
TE Roden, R LeGrand
FDG, 2014
A Foundation for Growth: An Introductory Course in Computer Game Development
TE Roden, R LeGrand
Procedural content creation and technologies for 3d graphics applications and games
TE Roden
University of North Texas, 2005
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